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PC Gamer (Italian) 38
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PC Gamer IT CD 38 1-2.iso
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HG2DEMO
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hg2demo.exe
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hsee0005.x
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1998-10-05
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5KB
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249 lines
xof 0302txt 0032
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
template FrameTransformMatrix {
<F6F23F41-7686-11cf-8F52-0040333594A3>
Matrix4x4 frameMatrix;
}
template Frame {
<3D82AB46-62DA-11cf-AB39-0020AF71E433>
[...]
}
template FloatKeys {
<10DD46A9-775B-11cf-8F52-0040333594A3>
DWORD nValues;
array FLOAT values[nValues];
}
template TimedFloatKeys {
<F406B180-7B3B-11cf-8F52-0040333594A3>
DWORD time;
FloatKeys tfkeys;
}
template AnimationKey {
<10DD46A8-775B-11cf-8F52-0040333594A3>
DWORD keyType;
DWORD nKeys;
array TimedFloatKeys keys[nKeys];
}
template AnimationOptions {
<E2BF56C0-840F-11cf-8F52-0040333594A3>
DWORD openclosed;
DWORD positionquality;
}
template Animation {
<3D82AB4F-62DA-11cf-AB39-0020AF71E433>
[...]
}
template AnimationSet {
<3D82AB50-62DA-11cf-AB39-0020AF71E433>
[Animation]
}
Header {
1;
0;
1;
}
Frame frm-see {
FrameTransformMatrix {
0.926748,0.000000,0.952966,0.000000,
0.000000,1.329288,0.000000,0.000000,
-0.952966,0.000000,0.926748,0.000000,
0.000000,0.000000,0.000000,1.000000;;
}
Mesh see {
14;
-0.018456;0.092000;0.026309;,
-1.133195;0.092000;0.018951;,
-0.017611;0.092000;-0.101688;,
-1.132350;0.092000;-0.109047;,
0.097589;0.092000;0.005811;,
0.102788;0.092000;1.135608;,
-0.030410;0.092000;0.006401;,
-0.025211;0.092000;1.136197;,
-0.955977;0.064000;-0.000000;,
-1.274636;0.064000;-0.000000;,
-0.675978;0.064000;0.675978;,
-0.901304;0.064000;0.901304;,
0.000000;0.064000;0.955977;,
0.000000;0.064000;1.274636;;
4;
4;12,10,11,13;,
4;10,8,9,11;,
4;5,4,6,7;,
4;1,0,2,3;;
MeshMaterialList {
1;
4;
0,
0,
0,
0;
Material {
0.700000;0.700000;0.700000;1.000000;;
50.000000;
1.000000;1.000000;1.000000;;
0.0; 0.0; 0.0;;
TextureFilename {
"hhu1gn1c.ppm";
}
}
}
MeshNormals {
14;
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;,
0.000000;1.000000;0.000000;;
4;
4;12,10,11,13;,
4;10,8,9,11;,
4;5,4,6,7;,
4;1,0,2,3;;
}
MeshTextureCoords {
14;
0.483984;0.415841;,
0.484159;0.275781;,
0.537941;0.416231;,
0.536553;0.276758;,
0.437109;0.408028;,
0.437284;0.267969;,
0.493196;0.408419;,
0.492519;0.268945;,
0.086567;0.967481;,
0.029555;0.876083;,
0.380782;0.852341;,
0.362831;0.736697;,
0.086567;0.967481;,
0.029555;0.876083;;
}
}
}
AnimationSet {
Animation anim-see {
{frm-see}
AnimationKey {
0;
2;
1; 4; 0.921188, 0.000000, -0.389117, 0.000000;;,
100; 4; 0.921188, 0.000000, -0.389117, 0.000000;;;
}
AnimationKey {
1;
2;
1; 3; 1.329288, 1.329288, 1.329288;;,
100; 3; 1.329288, 1.329288, 1.329288;;;
}
}
}